package com.lifeonwalden.game.mindustry.constant;

import com.badlogic.gdx.graphics.g2d.TextureRegion;

public enum BulletType {
    Stone(0.07f, (short) 2, (short) 1000);
    public float speed;
    public short damage;
    public short lifetime = 60;
    public TextureRegion texture;

    BulletType(float speed, short damage, short lifetime) {
        this.speed = speed;
        this.damage = damage;
        this.lifetime = lifetime;
    }
}
